Skip to content
GitLab
Explore
Sign in
Commits · 5585e774b3cdfeb849253028f63c23d668377665
yahtc
Browse files
Jul 12, 2025
menu code is looking better
· 5585e774
Chris
authored
Jul 12, 2025
5585e774
Jul 09, 2025
replaced == string comparison with strcasecmp()
· bcd2c549
Chris
authored
Jul 09, 2025
bcd2c549
fixed C23 extension warning
· 769cc40c
Chris
authored
Jul 09, 2025
769cc40c
refactor for where the termios import goes
· 5046094b
Chris
authored
Jul 09, 2025
5046094b
safeguarding against windows incompatibility (wip)
· 851bac90
Chris
authored
Jul 08, 2025
851bac90
safeguarding against windows incompatibility (wip)
· 1e88ba42
Chris
authored
Jul 08, 2025
1e88ba42
my menu.c and menu.h were excluded from the project
· b529449e
Chris
authored
Jul 08, 2025
b529449e
various refactors and cleanups
· 857d13d0
Chris
authored
Jul 08, 2025
857d13d0
Jul 08, 2025
never mind, clear_screen() was more platform specific with the macros
· 74ff9208
Chris
authored
Jul 08, 2025
74ff9208
comment
· 53505052
Chris
authored
Jul 08, 2025
53505052
replaced clear_screen system() calls with a (hopefully) cross-platform equivalent
· 7da8c746
Chris
authored
Jul 08, 2025
7da8c746
fixed arrow key functionality
· 110652c9
Chris
authored
Jul 08, 2025
110652c9
I don't think I want to override ISIG in terminal mode
· 67b590dc
Chris
authored
Jul 08, 2025
67b590dc
refactored to put clear_held_values() into do_demo_dice_rolls() as this...
· 938cfafe
Chris
authored
Jul 08, 2025
938cfafe
comment fix
· 1af2917a
Chris
authored
Jul 08, 2025
1af2917a
added "action" to menu_item struct
· a1ba7d3e
Chris
authored
Jul 08, 2025
a1ba7d3e
prototyped an interactive menu (Linux)
· f6cdb877
Chris
authored
Jul 08, 2025
f6cdb877
some_func() -> some_func(void)
· 8252f97e
Chris
authored
Jul 07, 2025
8252f97e
all functionality up to this point is demo functionality
· 3abb741d
Chris
authored
Jul 07, 2025
3abb741d
Jul 07, 2025
clear_held_values() created, which clears the held state of all dice in game state
· f4214265
Chris
authored
Jul 07, 2025
f4214265
Jul 05, 2025
refactor to organize functions into their own source/header files
· 4ac0f0cd
Chris
authored
Jul 04, 2025
4ac0f0cd
small refactor
· 2ff243fe
Chris
authored
Jul 04, 2025
2ff243fe
refactored dice animation logic. todo next is to implement duration parameter
· 768f2239
Chris
authored
Jul 04, 2025
768f2239
yahtc is now a CLion project
· 8b64cf35
Chris
authored
Jul 04, 2025
8b64cf35
Jul 02, 2025
dice animation base logic
· 67302cb3
Chris
authored
Jul 02, 2025
67302cb3
Jun 29, 2025
bounds code was fine in graphics
· c2351738
Chris
authored
Jun 29, 2025
c2351738
fixed print_single_die() code: off by one bounds, added unsigned int
· ed560f99
Chris
authored
Jun 29, 2025
ed560f99
fixed print_single_die() code: off by one bounds, added unsigned int
· b8bbecc1
Chris
authored
Jun 29, 2025
b8bbecc1
fixed ODR for graphics code
· fcda9916
Chris
authored
Jun 29, 2025
fcda9916
replaced malloc() for next_roll with array
· bbd5d088
Chris
authored
Jun 29, 2025
bbd5d088
created functions for setting dice held; main function emulates roll 1, holding some dice, roll 2
· e4995be5
Chris
authored
Jun 28, 2025
e4995be5
Jun 28, 2025
added compile script; made next_roll dynamic so it can be passed between methods
· b6f9f207
Chris
authored
Jun 27, 2025
b6f9f207
Jun 26, 2025
integrated base print_multiple_dice functionality
· 4844dce0
Chris
authored
Jun 25, 2025
4844dce0
Jun 18, 2025
added readme
· 5d69f56f
Chris
authored
Jun 18, 2025
5d69f56f
Jun 14, 2025
added binary output to gitignore
· 3afd26fe
Chris
authored
Jun 14, 2025
3afd26fe
Delete README.md
· bb831c8f
Chris
authored
Jun 14, 2025
bb831c8f
I lost all the work I had done on the game logic, so I'm committing stuff now
· d1fde4ed
Chris
authored
Jun 14, 2025
d1fde4ed
Initial commit
· 8e218594
Chris
authored
Jun 14, 2025
8e218594
Loading