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Commits · 3863b88f9bba3d4457a1668d6189ee0046b4b1da
yahtc
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Aug 05, 2025
fixed full house case where it was effectively scoring as a 2 of a kind and a...
· 3863b88f
Chris
authored
Aug 05, 2025
3863b88f
IMPROVEMENTS
· 93f57112
Chris
authored
Aug 05, 2025
93f57112
fixed bug with small straight not awarding points in valid small straight scenarios
· ce01644c
Chris
authored
Aug 05, 2025
ce01644c
fixed bug with small straight not awarding points in valid small straight scenarios
· f0d4f59f
Chris
authored
Aug 05, 2025
f0d4f59f
fixed bug with large straight not awarding points in valid large straight scenarios
· 27da3ca1
Chris
authored
Aug 05, 2025
27da3ca1
Aug 04, 2025
implemented logic for all play categories, but they are buggy and need to be tested further
· dab2c47e
Chris
authored
Aug 04, 2025
dab2c47e
implemented small straight, large straight logic
· 41793e9b
Chris
authored
Aug 04, 2025
41793e9b
disable hold and roll again options on the final roll
· 7f36cc04
Chris
authored
Aug 04, 2025
7f36cc04
further explanation in comments
· f417431a
Chris
authored
Aug 04, 2025
f417431a
flow for scoring, holding dice refactored
· ae15adf7
Chris
authored
Aug 04, 2025
ae15adf7
small fixes
· 531e1597
Chris
authored
Aug 04, 2025
531e1597
removed debug outputs for hold_dice_with_menu()
· 68f8b579
Chris
authored
Aug 04, 2025
68f8b579
fixed option enablement logic for scoring menu
· d9434724
Chris
authored
Aug 04, 2025
d9434724
made menu struct const for scoring selections
· a389a044
Chris
authored
Aug 04, 2025
a389a044
enhanced menus by showing when an item is disabled; added scoring menu
· bf85f214
Chris
authored
Aug 04, 2025
bf85f214
hold dice menu is now functional
· 966a1a3e
Chris
authored
Aug 04, 2025
966a1a3e
Aug 03, 2025
WIP hold menu
· 5e50fb38
Chris
authored
Aug 03, 2025
5e50fb38
Aug 01, 2025
some small refactor changes
· 83bc981e
Chris
authored
Aug 01, 2025
83bc981e
Jul 31, 2025
Merge branch 'main' of
ssh://chrrreeeeesss.com:2242/gspbirel56/yahtc
· 737dcd55
Chris
authored
Jul 30, 2025
737dcd55
wip adding multi selection menus
· 5facbcf9
Chris
authored
Jul 30, 2025
5facbcf9
added LICENSE
· 071623dc
Chris
authored
Jul 31, 2025
071623dc
Jul 27, 2025
logic to determine if a scorecard is full (full scorecard terminates the game)
· ebbd794c
Chris
authored
Jul 27, 2025
ebbd794c
cleaning up in utils
· 53ecb8a2
Chris
authored
Jul 27, 2025
53ecb8a2
building up the procedure for the game sequence
· f93cb14c
Chris
authored
Jul 27, 2025
f93cb14c
Jul 26, 2025
dice animation now goes based on time
· 3bc033e8
Chris
authored
Jul 26, 2025
3bc033e8
Jul 12, 2025
dicelogic -> gamelogic
· a4bc5f39
Chris
authored
Jul 12, 2025
a4bc5f39
formatting, WIP adding New Game menu item
· 18ae44fc
Chris
authored
Jul 12, 2025
18ae44fc
explicitly setting (void) in function declaration
· 8a4a9d98
Chris
authored
Jul 12, 2025
8a4a9d98
comment
· 3cab7827
Chris
authored
Jul 12, 2025
3cab7827
optimized redraw of menu items
· 458b60ef
Chris
authored
Jul 12, 2025
458b60ef
menu code is looking better
· 5585e774
Chris
authored
Jul 12, 2025
5585e774
Jul 09, 2025
replaced == string comparison with strcasecmp()
· bcd2c549
Chris
authored
Jul 09, 2025
bcd2c549
fixed C23 extension warning
· 769cc40c
Chris
authored
Jul 09, 2025
769cc40c
refactor for where the termios import goes
· 5046094b
Chris
authored
Jul 09, 2025
5046094b
safeguarding against windows incompatibility (wip)
· 851bac90
Chris
authored
Jul 08, 2025
851bac90
safeguarding against windows incompatibility (wip)
· 1e88ba42
Chris
authored
Jul 08, 2025
1e88ba42
my menu.c and menu.h were excluded from the project
· b529449e
Chris
authored
Jul 08, 2025
b529449e
various refactors and cleanups
· 857d13d0
Chris
authored
Jul 08, 2025
857d13d0
Jul 08, 2025
never mind, clear_screen() was more platform specific with the macros
· 74ff9208
Chris
authored
Jul 08, 2025
74ff9208
comment
· 53505052
Chris
authored
Jul 08, 2025
53505052
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